Historically we have been testing with the 'latest' version of libpq
when the CI images were build. This has the downside that rebuilding the
images often break our tests due to different errors returned from
libpq.
With this change we will actually test with a stable version of libpq
that is based on the postgres minor version that we test against.
This will make it easier to maintain postgres images over time, as well
as running _all_ tests locally, where we change libpq in sync with the
postgres server version.
With Citus 9.0, we introduced `citus.single_shard_commit_protocol` which
defaults to 2PC.
With this commit, we prevent any user to set it to 1PC and drop support
for `citus.single_shard_commit_protocol`.
Although this might add some overhead for users, it is already the default
behaviour (so less likely) and marking placements as INVALID is much
worse.
We currently put the actual error message to the detail part. However,
many drivers don't show detail part.
As connection errors are somehow common, and hard to trace back, can't
we added the detail to the message itself.
In addition to that, we changed "connection error" message, as it
was confusing to the users who think that the error was happening
while connecting to the coordinator. In fact, this error is showing
up when the coordinator fails to connect remote nodes.
Fixes#3331
In #2389, we've implemented support for partitioned tables with rep > 1.
The implementation is limiting the use of modification queries on the
partitions. In fact, we error out when any partition is modified via
EnsurePartitionTableNotReplicated().
However, we seem to forgot an important case, where the parent table's
partition is marked as INVALID. In that case, at least one of the partition
becomes INVALID. However, we do not mark partitions as INVALID ever.
If the user queries the partition table directly, Citus could happily send
the query to INVALID placements -- which are not marked as INVALID.
This PR fixes it by marking the placements of the partitions as INVALID
as well.
The shard placement repair logic already re-creates all the partitions,
so should be fine in that front.